Measures in the chart are separated with a comma character , followed by a
line break. Timing between each measure is the same as long as #MEASURE and
#BPMCHANGE commands are not used. Measures may contain any amount of notes,
including zero, the less numbers there are in a measure, the more far apart
the notes will be in the chart, each measure is equally divided by the amount
of numbers there are inside. 12, can be written as 1020, and 10002000,,
the timing is identical in all three examples.
Defines a sequence of notes, optionally ended with a measure character.
Notes
0
- Blank, no note.1
- Don.2
- Ka.3
- DON (big).4
- KA (big).5
- Drumroll. Must end with8
.6
- DRUMROLL (big). Must end with8
.7
- Balloon. Must end with8
.8
- End of drumroll or balloon.9
- Kusudama, yam, oimo, or big balloon. Should end with an8
. Use another9
to specify when to lower the points for clearing.A
- DON (Both). Multiplayer note with hands.B
- KA (Both). Multiplayer note with hands.F
- ADLIB. Hidden note that will increase combo if discovered and does not give a BAD when missed.Example:
Measures
Measures in the chart are separated with a comma character
,
followed by a line break. Timing between each measure is the same as long as#MEASURE
and#BPMCHANGE
commands are not used. Measures may contain any amount of notes, including zero, the less numbers there are in a measure, the more far apart the notes will be in the chart, each measure is equally divided by the amount of numbers there are inside.12,
can be written as1020,
and10002000,
, the timing is identical in all three examples.