Class NoteSequence

Defines a sequence of notes, optionally ended with a measure character.

Notes

  • 0 - Blank, no note.
  • 1 - Don.
  • 2 - Ka.
  • 3 - DON (big).
  • 4 - KA (big).
  • 5 - Drumroll. Must end with 8.
  • 6 - DRUMROLL (big). Must end with 8.
  • 7 - Balloon. Must end with 8.
  • 8 - End of drumroll or balloon.
  • 9 - Kusudama, yam, oimo, or big balloon. Should end with an 8. Use another 9 to specify when to lower the points for clearing.
  • A - DON (Both). Multiplayer note with hands.
  • B - KA (Both). Multiplayer note with hands.
  • F - ADLIB. Hidden note that will increase combo if discovered and does not give a BAD when missed.

Example:

1020112010201120,
34040122,
1101103070000080,
50080060,
08009009,

Measures

Measures in the chart are separated with a comma character , followed by a line break. Timing between each measure is the same as long as #MEASURE and #BPMCHANGE commands are not used. Measures may contain any amount of notes, including zero, the less numbers there are in a measure, the more far apart the notes will be in the chart, each measure is equally divided by the amount of numbers there are inside. 12, can be written as 1020, and 10002000,, the timing is identical in all three examples.

Hierarchy

Constructors

Properties

Methods

Constructors

Properties

commandType: CommandType
notes: Note[]

Methods

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